Except that ships don’t run out of fuel in HOI4. the medium tank has a lot of breakthrough and some soft attack but bad hard attack. But if capitals aren't in the mix the torpedo cruisers go down hard every time. How should one use roles? The Tank Destroyer role for example looks like massive debuffs for minimal supply usage improvement. In my honest and humble opinion, if you want to spam ships which are quickly build, go for one of these. this is good but don't spam these as screens. Keep them out of shallow water and away from enemy bombers, both of which murder subs. If you're a major naval power, you can use carriers too, in. 11. There are no class-specific bonuses at all for battleships, battlecruisers or heavy cruisers, but if built they share the array of global bonuses under this doctrine. Never used tank destroyers, since the AI seems to love infantry and little else. These could be low in numbers, 6 to 8 40 width divisions allowing me to fill the combat width of 3/4. They are very fast and will close the distance quickly so the enemy fleet will target them first and this protects your more important and costly ships. Pretty much. It's a luxury problem but it can save a lot of unnecessary work, though. 10 "Barbarossa" and the No Step Back expansion. Alex_brunius Field Marshal. Wow since no one in this tread has actually posted the "space marine" division composition like its some trade secret, i guess ill do so. Light cruisers, especially with the Escort Fleet designer, are in my opinion the best ships for raiding or escort/screening. Sort by: Open comment sort options. The remaining battleships and CA's I split into 3 equal task forces, with 3 scout task forces. All Hail Him, The Secret Master. Heavy tanks just have a better gun- mediums are stuck with the high velocity 2 gun at best, which has less soft attack than what heavies have. Sub 4s are monsters that hide in the deep and drag everything on the surface down to the depths. Never miss a thing. Spam divisions/planes. Scharnhorst opened fire on Ardent at 16:27 at a range of 16,000 yards (15,000 m), causing the destroyer to withdraw, firing torpedoes and making a smoke screen. Hello, and welcome back for another look at what is probably my favourite feature of Man the Guns: the Ship Designer. if you spam these torpedo destroyer as your. I wouldn't produce more then 8 of them for the beginning of war. Around a 13. After the 5th their org should be down enough to run over. [41]Subs are fine for playing defense and raiding convoys, but they no longer give sea control to allow invasions. k. If you want torps for some reason, make a few torp dds. I'd give both radar, since it's cheap and powerful, and I'd give the destroyer a set of torpedo tubes so it can pose a credible threat to a capital ship it encounters, otherwise it's literally incapable of harming one. They should have minimum guns, maximum engine and detection (radar, sonar, and for cruisers, floatplanes). The combination of speed and visibility make your ships much more difficult to hit. You'll see the piercing difference is marginal compared to dedicated AT battalions, and uses fewer at guns too. Sub 3s, Light attack spam, torpedo screen spam, etc. "Forget all your naval options and spam submarines" - Sun Tzu. Like, lets just say I make a Variant of the Panzer IV called Pz 4 A, and I want to add that variant to my stockpile, but here is the thing, if I type in “Ae [Number] medium_tank_equipment_2”, it just gives regular Panzer 4’s without the “A” variant. Destroyers are sub-killers, screen number and torpedo damage (due to numbers). g. CL spam is beyond stpuidly effective. To each his own, personally i hate navy in hoi4 and everything that has to do anything with navy. If you want to do navy the universal ships are light cruisers. Destroyer (DD): As the lightest screen ships, the strength of destroyers lies in their numbers. Whats the point of light cruisers? Destroyers are good for patrolling, for killing subs and for putting torpedoes on them to kill capital ships. This is the most efficient way to design good divisions if you aren't allowed to participate in the Spanish Civil War. Any help would be much appreciated. Tanks have high breakthrough but low defence, which means they are vulnerable when on the defensive side of a battle. Front 1. You build a variant with torpedo launchers. The remaining battleships and CA's I split into 3 equal task forces, with 3 scout task forces. Sub 3’s are very good, and they are very quick to build. In this video I look over the potential new naval meta. One SP Art combined with one Tank Destroyer will contribute substantially better attack values to a division than two light tanks alone, at the expense of lower defensive stats. If there's nothing else to be taken away from this, it's that battleships, battlecruisers, and carriers are such a high order of magnitude above their contemporaries in terms of providing naval supremacy that their existence. as USA i wait til Japan declare war, with USA superproduction + DD or SUB spam, the Japan arent able to dont even touch Philipines. Contents. a other light cruisers + destroyers and allow the capitals, heavy cruisers & carriers to be destroyed by anything that breathes on them. What should be the best option is destroyer with depth charges and sonars, maybe light cruisers to offset some those deep ocean malusses. It should decimate England’s outdated navy, as most of your navy will be tier 2, while England’s is all old tier 1 ships. With 9 mot and 3 mot art motorised division and 14/4 marines art with deep battle doctrine and operational integrity. Submarine Hull: 0. 6 IC/HP. I & ML 3 inch mortar. Whereas, if you don’t need many torp destroyers anyway, refitting your early ones is a good way to improve existing destroyers that are poorly optimized. For fast encirclement use medium with a lof of soft attacks. If you try to muck around the British islands, they'll be able to use their air support to send most of your boats to the bottom of the sea. Spam divisions/planes. Air defence. These patrols should be a single ship, either destroyer or light cruiser, set to never engage. I have 500 hours on the game, mostly in multiplayer focusing on Navies since I cant micro ground forces very good. -2 (4) Line Artillery Battalions -1 (2) Heavy Tank Destroyer Battalion (heavy because it adds the most armor and doesn't slow them down) Engineer Company, Recon Company, Signal Company, Field Hospital, Logistics Company. Medium tank, medium howitzer, three man turret, secondary smal cannon, sloped armor, armor skirts and last place can depend but in my opinion dont invest in breaktrough. People have built ONLY torpedo cruisers and destroyed larger mixed fleets but adding a few battleships is still a good idea. You pair this with patrols. Reply. Yeah it can be. Subs aren't great at that tough, but they will survive longer than ordinary fleets when facing superior numbers. Hello Gentlemen, I have returned to hoi4 recently, (last played before la resistance update) and I found out that my knowledge of this game is obsolete. That being said I believe 6 is the point for carriers where you start to lose combat efficiency when you add more carriers (between 4 and 6 you get diminishing returns but still value. III DEMS & SBML two-inch mortar. Go to hoi4 r/hoi4. Italy has sufficient surface fleet to not require anything more than those. classteen • Fleet Admiral • 2 yr. Hawaii is 95 miles from California, and the Phillipines are 95 miles from Hawaii. These are the scout ships Reasoning behind light cruiser+torpedo destroyer spam: Light cruiser kills ship that die to light attack while your torpedo destroyers will kill ships that die to heavy attack. 2 set to to nav strike and patrol the same zones as the CV's, kept 1 task force for Invasion support. 016. IRL the US alone made 300,000 fighters over the course of the war and all of the 'big 4' made over 100k whereas in HOI4 you might see USSR/US. They will then just spam the Zero for use on land and on carriers. Also use some heavy cruisers built to kill screens too. Anti-Air II. Heavy Battery II. Destroyer spam is the old meta. (Optional) Just naval invade your enemy before they invade you, the AI is pretty shit at defending its ports, you only need around 10 divisions to secure a beachhead. More speed and lower visibility is always good. If you try to muck around the British islands, they'll be able to use their air support to send most of your boats to the bottom of the sea. From what I've heard from the MP regulars on the forum you're best off spamming early-ish destroyer hulls (because they're inexpensive) with sonar added and adding air cover if hunting subs. Report. -Super Battleship / Carrier style. Subs for Convoy hunting fleets, CLs fleets (4 is enough if you use battle fleets to clear waters) for long range escorting and DDs fleets (also only 4 is enough, possible 1 CL and 3 DD) for short range escort. ago. 7 armour and 13. 4. I don't know if others have different experiences but most people I encounter just say that sub 3 spam is unbeatable, I keep my destroyers and cruisers with max Sub Detection. Using base infantry, and tank templates. 363K subscribers in the hoi4 community. If you do decide to build them, remember that they have stacking penalties if you have more than 4 in. They suck at attacking though, with a measly 100-200 breakthrough depending on your ratio. The secondary purpose can be AA -- by adding more AA guns, AE -- add extra secondary guns (the same size as a destroyer's main weapons), and/or multiple torp tubes for use against capital ships. 6, which is barely enough. It's a game, after all. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…The way I've used them, SPGs are for giving your armor divisions a lot of soft attack without slowing them down. The secondary purpose can be AA -- by adding more AA guns, AE -- add extra secondary guns (the same size as a destroyer's main weapons), and/or multiple torp tubes for use against capital ships. This video gives a basic explanation of destroyers, their possible applications & relevant templates. Cruiser "spam" seems to have taken that place, although some of the CC community seem to be testing ways to get more crew onto a cheaper hull (since ship crew is part of the calculation for how much control a ship gives). destroyers also get one shot by p. Poland and the Soviets now have hybrid trees that use elements from both the DLC and 56. Having a ton of navs basically guarantees you’ll win. Adding the first battalion of medium 1 tanks to a 40 width division with light tank 2 has a huge impact, adding 14. And take of those mods. g artillery, tank Destroyer, infantry, heavy tank divisions. Archangel85. Yes your heavy tanks won't receive much damage from infantry, but they will receive max damage from enemy anti-tank anyway. 0 unless otherwise noted. or spam naval bombers and kill the entire british fleet after a while. the reason you build light cruisers as any naval power (uk. Which makes them much more difficult to sink. Which can be sometimes the case because of the longer range of the tactical bombers. All 4 of these things buff the AA defense. While waiting for the destroyer to produce, use your PP to increase Civil Support (or get stability under 50% any other way you want) and then improve relations with the USSR then if you have PP left over. The development of the torpedo gave rise to the Jeune École doctrine, which held. Report. Also, investing in naval aviation might be worth it for extra anti ship. 1. Please remember this video is not the be all end all, a. . Whereas, if you don’t need many torp destroyers anyway, refitting your early ones is a good way to improve existing destroyers that are poorly optimized. First fleet had 3 carriers, second fleet had 2 carriers. Subs like other people said work well and sub 3s can even whittle down a developed navy. But. Do they represent 4 or two engine bombers mostly? Aside from float planes/flying. ASW destroyer template? 450 hours in and still need help with naval strategy and designs. In effect, this mod makes carriers weaker. The japanese were able to completely disable the ship but not sink it due to their lack of big guns. The difficulty with HoI4 is there are SO many things that exploit the AI, or mechanics, it's impossible to find a balance everyone agrees on. However I have tried tactics with torpedo bomber and cheap destroyer spam and I got there. The carriers covered the Mariana's, PI Sea, Bismark Sea. For instance, a Tier 3 Heavy Cruiser only suffers an 11. E. Battleships. Surface detection +5. HOI4 Tools SGr - Save Game Recorder - records, compresses, and archives autosave files in realtime, no game impact. Set them to convoy hunt. Go to hoi4 r/hoi4 • by. No one should ever make destroyers - they're absolutely worthless. Naval strike. Go to hoi4 r/hoi4 • by. 43. In addition I have a better template that adds AA and logistics. " Upgrade the things you want to upgrade and save it. The Ai cannot handle it. AI newer uses 40 widths, so you'll be perfectly fine with 20 width. Screen on Battle Fleets are cannon fooder, send them back to repair at half health. 12mpg with 10 gallons is 120. there is 3 important modules to a good spam destroyer design. there is a lot of info left out for the sake of time. Naval bombers delete the screens, subs kill the convoys and capitals. • 6 yr. I have been playing this way more and more as it is easier and far less manpower lost. Also why does the ai when its focus is finished automatically go to the Plane production continuous focus no matter what. When you have the appetite for a difference experience than vanilla HOI4, perhaps try Black ICE/Total War/Hearts of Oak. ; About Hearts of Iron. 40 width 15/5 division are 15 medium tank and 5 motorized battalions. Infantry : 40W Inf ( supp : art, log,recc,eng) Tanks : tanks and motorized , take around 30-35 org fill up the rest with tanks untill you have 40Width. Jun 20, 2020 @ 3:05am Originally. This is a very heavy assult infantry tenplate. 1. In my honest and humble opinion, if you want to spam ships which are quickly build, go for one of these. Theyre extremely niche to be frank. While they can be up to 3 or 4 times more expensive than a single destroyer, the added versatility and survivability is worth it to me. Then, I deleted the contents of the HOI4 folder and tried again. #AD Check out World of Tanks here: Use the code: TANKMANIA to access the Excelsior, 250k credits, 7 days of premium access and 3 ren. Hull Types: Battleship Hull: 2. Spam naval bombers, bait AI doing patrols with your fleet in contested region within range of bombers. much everything, so you need light cruisers to do the heavy lifting. E. Keep in mind that a NAV requires 30 MIC each, and a CV requires 10250 NIC ( + 32 * 100 = 3200 MIC for the Airgroup ), so each Carrier is worth in production about 450 Naval Bombers worth of total Industry! No, torpedoes are still useless, and dumb. have 10k planes in 1939. If this is not an option, the cheapest and easiest way to get a competitive navy is the spam out 1940 light cruisers with as much light attack as possible and 1940 destroyers with as much torpedo attack as possible. - When your fleet meets and enemy fleet they begin a naval battle. Discord! me on Patreon! me on Twitter:. They win vs 80~ ship fleet with about 4 damaged ships. Always add radar to your ships. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…Here you can add ships with specific types to build your own fleet and you can even create task force templates which you can load. Part of the goal of these metas, btw, is to compete effectively on the seas without having to overbuild dockyards. For thousands of years until today, naval trade has been mostly faster and far cheaper as compared to land trade. Zone Spam, that is, just clicking every bloody zone for control, will typically only be effective if you have enough groups in your fleet to cover the specified areas. Which makes them much more difficult to sink. S. Denkt Left the forums permamently. Kill everything. If you are going to ship troops stack your subs and hope for the best. 1; Reactions: Reply. Landlocked nations need not worry about this problem. Playing as Canada and trying to serve their historical escort role. You can also just spam destroyers/subs if you want an easiest way to maintain naval superiority and use bombers to kill ships. 7 Infantry + 3 Heavy Tank Destroyer with updated Gun (+5):. #2: Surface detection and speed are key. 251 votes, 30 comments. Double line at in Divisions, move them around to counter armour. Yeah, the Wikipedia hasn't been updated since 1. #10. I like to use my subs as long range scouts. Reply. In that case I usually design destroyers with the. These 40W heavy tank divisions should melt through any german division and allow you to get some heft encirclements. we will not be talking about anti submarine warfare in this guide. What is the best way to deal with enemy destroyer spam? [All DLC] r/civ5 • Do bomber land attack promotions affect interception damage? r/hoi4 • Who ripped up all the railways in Europe? r/hoi4. The navy gives you the agency to go and do anywhere, and not be locked to the limitations of a contiguous land passage. In Europe, a heavy tank destroyer is really handy. I'll usually do 20 dockyards on my spotting destroyer, 10 on my screen destroyer, and 10-20 on my spotting cruiser, and 3 on convoys. They just released their update to be compatible with BBA. Maintenance companies are good on your armored divisions to reduce attrition losses. Ardent scored one hit with her 4. 2. I don't know if others have different experiences but most people I encounter just say that sub 3 spam is unbeatable, I keep my destroyers. could be destroyers or light cruisers, both work in sp but mount only light attack on them. 1936 Destroyer Hull. The light guns shot at the screens first - most of the destroyers were sunk by light guns. Heavy Cruiser light guns don't magically only deal 10% damage to Light Cruisers because their piercing tends to be slightly less. The problem is Meta and how mechanics work. First I tested out land based naval bombers vs ships. You have 6k light tanks in stockpile. I've never been great at the naval side of HOI4 and haven't played a. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. r/hoi4 • Need help Knocking out the china. Destroyers should be at least 4 per cruiser. You can refit it to have some pretty amazing sub detection. 10 to 1 advantage easy. 5 per yard) x (QTY of naval yards dedicated) / (cost of design) = production cost in days. Go to hoi4 r/hoi4. How to build ships in By Blood Alone. #13. Destroyers: Best Engine, Any Torpedo, Radar. Try it, give up on historic vs AI, I garauntee you will enjoy it. Are you sick of torpedo-destroyer spam and other naval metas? they take no skill and crush well-built battlefleets with embarrassing ease. 8 PATCH nerfed the SS3 + SS4 and buffed convoy escorting, DDs, radars and depth charges. It will generally do all three better than light cruisers. l to ensure that your capitals are effectively screened. In the fleet have one CA per 3-4 basic destroyers and one torpedo destroyer. Hulls are the foundational component of ships, and are unlocked through research. Bait them into encirclement or just out murder them. I've been trying to keep up my production, but my two fleets in the area, the Baltic Fleet and the Home Fleet, have. Countries with a unique focus tree have already received 80 or 99% of their icons, so the mod will be updated. Also, destroyers have almost no health and get picked off quickly, light cl's with max armor would last much longer and counter shitty destroyers much better than just a destroyer spam. The more meta is I think destroyer spam protecting heavy cruiser with soft attack. Set to engage at high risk (sub3 or sub4 only). Generally when people are building heavy cruisers with max light attack, they get paired with torpedo destroyer spam. . These patrols should be a single ship, either destroyer or light cruiser, set to never engage. I'd say hoi4 community overestimates the effectiveness of DD/CL spam at times tbh. Get your whole main army as 5inf + engineer. Attacking is easy. this is good but don't spam these as screens. ago. 4. It’s pretty simple, but takes focus to make it efficient. Each support company weighs 0. This way you don't have to set up the whole task force again when one cruiser gets destroyed by - most likely - a naval bomber. Set the fleet to convoy raid mission with: split. Also use some heavy cruisers built to kill screens too. Archived post. r/hoi4 • I wrote a program to calculate every singe possible tank, give me your stats and I'll tell you the cheapest tank that fulfills them. Destroyers should be at least 4 per cruiser. Finally you add a heavy cruiser (CA) with the basic medium gun (which makes it a capital ship), a fire computer, no armour and as many light guns as possible. The result is a 1:10 K/D ratio for my fighters (I had 1600 heavy bombers and 6000 fighters at the start of the war) and 75% of. 246 22. Cruiser Hull: 2. Put at least two cruisers in each task force and set them to auto reassign when they're understrength. The purpose of infantry is to defend. 366K subscribers in the hoi4 community. with entire Asia lands and slots, u can. However Destroyer spam is a Drain on manpower because they get killed of pretty fast when fighting against a good navy. It focuses on blue water navy carriers and their light cruiser and destroyer screens, with submarines also receiving decent bonuses for supporting carrier operations. Heavy tank destroyer variants will maximize these to stats in a single brigade. After a few months of aerial bombing, send in your navy. Highlight the ships you want to retro, then click on the button under the admiral and select the new design. This is the most efficient way to design good divisions if you aren't allowed to participate in the Spanish Civil War. What you want is for your infantry to be able to hold long enough against tanks so. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Carriers will disengage if they can't "detect" the enemy, mainly subs that are under water. for the low price of just 85 XP! As an added bonus, get a way to ramp up your army to a million men for just 5 XP extra! Limited time offer. . Bad news: at 30%. The thinking is, the light cruisers will kill the enemy screens with their abundance of light attack exposing the enemy capitol. subs joining also mess with the engagement ranges and lead to you. A single Naval Yard outputs 2. You can defeat all AI navies with only naval bombers. Hull count + speed is all you’re really looking for if you go roaches. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Patrol = ships are out at sea searching for the enemy fleets and engage depending on engagement orders and enemy fleet strength. TL;DR: TD is cheaper has more armor and A LOT more piercing than SPArty. using fleet in being makes this combo super deadly. Or in other words, a comparable heavy cruiser might dish out at-best 27 rounds per minute compared to an equivalent light cruiser at-worst 72. It’s not exactly clear in. You also really want to over screen your capitals in the main death stack, if you leave them at exactly their on-paper screening, the instant you take a positioning penalty or lose a single destroyer you'll start to lose screening efficiency. Your navy, whether over the course of years or in one decisive battle, can make the difference between humiliating failure and righteous success. Mines. Set the fleet to convoy raid mission with: split. ago. Even if we create a variant of the heavy tank destroyer, and boost its armor with 5 points, it ends up giving the division an armor value of 48. 65, which is about 21. I feel like an armor system would counter destroyer spam. In my honest and humble opinion, if you want to spam ships which are quickly build, go for one of these. Maybe tanks can help too idk. . Add this ship to your fleet to get insane kill ratio against the AI. When defending entrenched positions, especially with forts built, defending coastlines, or along natural defensive terrain like river crossings and hills, this type works especially well. Generally, you do not need SPG with heavy or medium tank divisions. Cruiser "spam" seems to have taken that place, although some of the CC community seem to be testing ways to get more crew onto a cheaper hull (since ship crew is part of the calculation for how much control a ship gives). Once your naval focus finishes, design a roach destroyer (Early Destroyer hull, level 1 light gun and level 1 engine) and produce exactly 1. So that made me think 'maybe massed Light Cruisers and Destroyers would have actually been an defective. Light Attack Destroyer Spam. Torpedoes fire 1/4 (or 1/3 with trait) as quickly as other weapons, and are also less likely to hit. 2 inch Mortar. Business, Economics, and Finance. Since their heavy attack is so lacking, they are better designed with the multipurpose role of attacking HC's and Screening ships. Bren Mk. However if I am upgrading old light cruisers that have torpedoes I will upgrade the module as it's much cheaper than ripping out the tubes to put something else there. Bren Mk. Light cruisers can fill the role of destroyers or that of heavy cruisers. Cheap, effective, and takes very little time to spam if you can wrangle at least one full set of naval dockyards. New Player Tutorials. 23. The newer the tech, the better. Finally, use destroyers for your torpedo attackers. Tank destroyer doctrine is useful but it only buffs it for tank destroyers. If your ship designs are strong and your air support is good, you should do decently, at least enough to get 50% in the channel and launch an invasion. Now compatible with 1. Report. Primarily, all aircraft and naval units have been scaled down to a much smaller size, while their numbers have been increased to better represent scale. CAs are capital ships, so they are produced more slowly and are more expensive, but can screen for carriers and convoys. Jun 7, 2016. New research tab "Mechanized Infantry" containing Mechanized, Armored Cars (LaR), and Trains. Tank Destroyer. All DD start with 1 DC attack, and the modules can add 8/12/16/20 attacks depending on tier. It depends on your country, but I think for Italy, if you want to min/max your country bonus, it would be best to focus on battleships/heavy cruisers with cheap destroyer screens. For better or for worse, magazine hits are not included in hoi4's critical hits system. Primarily, all aircraft and naval units have been scaled down to a much smaller size, while their numbers have been increased to better represent scale. Armor will be near useless there. 50. com], you can see the full formula for calculating losses and damage. But you desperately want the Armor. From what I've heard from the MP regulars on the forum you're best off spamming early-ish destroyer hulls (because they're inexpensive) with sonar added and adding air cover if hunting subs. The AI doesn't produce the second and destroyer spam is best killed by good cruisers. higher tier modules might be more expensive up front, but they offer more DC per IC, and needing fewer modules would reduce the speed penalty, or open the module slot to be. But in general, which is superior. ProcessTruster • 6 yr. If you’re fighting in the Pacific, build fleets with ~4 CVs, some screen (I prefer CL), and some capital ships. These are definitely used in conjunction with. Tech: *Research towed artillery immediately to get the line gearing. What holds me back there is more complicated, including a reluctance to depart from how navy SHOULD be, vs what the game favors in practice (sub or destroyer spam or massed Naval Bombers). I know destroyers and CA without armor are harder to hit, but investing in armor for a 90% damage reduction seems much better than just relying on speed to. Your armor won't help you at all there. In real life destroyer/cruiser fired torpedoes were rarely used in WWII because of their short range but in game they act more like post war ship-to-ship missiles. For thousands of years until today, naval trade has been mostly faster and far cheaper as compared to land trade. Start your initial construction by building 2 civilian factories in each of your 80% Infrastructure states. You can set.